Homeworld: Deserts Of Kharak Now Available For Mac
Is now available on Steam and can be downloaded from. A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune. EXPERIENCE AN ORIGIN STORY In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert.
An expedition is sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest to find their destiny in an exciting campaign. HEAVY DUTY HARDWARE Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert. MASSIVE ENVIRONMENTS Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale. TACTICAL COMBAT Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies’ resource operations, or assault their military head-on. STRATEGIC DECISIONS Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival.
ONLINE MULTIPLAYER Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak. Before you can find your Homeworld, you must first unlock the secrets of the desert. Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists.
When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions.
She'll occasionally go outside.
Ranked ladder season 2 starts today! Fight for your place in Kharak’s history. Greetings Everyone!
Below you will find the comprehensive patch notes for Homeworld: Deserts of Kharak Patch 1.3.0. Our goal with this patch is to address several issues that we know are important to the Deserts of Kharak community. These changes include several fixes for single player campaign bugs, updates to the multiplayer and skirmish AI, fixes for multiplayer maps, and the addition of “Tactical Pause” to the single player campaign and skirmish modes. The patch also includes a large number of multiplayer balance changes and will be accompanied by a ladder reset Be sure to look for Homeworld: Deserts of Kharak and the Soban and Khaaneph Fleet packs on sale online this upcoming holiday season.
Features Tactical Pause Tactical Pause is a feature that has become quite polarizing in the world of RTS games. Many people argue that tactical pause undermines the concept of “real time” strategy. However Tactical Pause has always been a part of the Homeworld franchise, and people expect it to feature in any Homeworld game.
Its absence was a mistake which has now been rectified. The player can now pause the game in the single player campaign and in skirmish games using the “P” key. During tactical pause players can issue combat, movement, and build commands to units which will be carried out once the game has become unpaused. There is audio feedback for any commands issued while paused, with visual feedback confirming the commands once the player unpauses the game. Like all hotkeys, the Pause hotkey “P” is configurable by editing the custom.dokhotkeys file found in the backup and cloud files in the Deserts of Kharak Steam folder (Program Files (x86) Steam steamapps common Deserts of Kharak out backup custom.dokhotkeys). Skirmish and Multiplayer AI It was also important to us to improve the AI in Patch 1.3.0 to improve the single player skirmish and multiplayer experience. It was common for a skilled player to easily beat 2 or sometimes even 3 Hard AIs single-handedly.
While the AI is skilled at applying early pressure and capturing artifacts, it would often run out of resources and stop building units in the middle of the game. The following two changes have been made to improve this issue.
Hard AI Resourcing – We have altered Hard AI resource harvesting to increase the rate at which they collect resources while slowing the rate at which they deplete resource nodes. This will improve how the AI scales into the late game in skirmishes and in multiplayer games, as they will no longer run out of resources and stop producing units halfway through the game. Easy and Normal AI remain unchanged in this respect. AI Air Sorties – AI Air Sorties no longer prioritize targeting Salvagers, Carriers and Support units over combat units. This change will improve the effectiveness of AI air units both offensively and defensively.This change impacts Easy, Normal and Hard AIs.
Bug Fixes General DLC Bug – A softlock often experienced when player without one of the two DLC factions played a multiplayer game against an opponent utilizing that DLC faction. This issue has now been fixed.
Coalition and Soban Gunship Veterancy Bug – The multiplayer version of the Coalition and Soban gunship were utilizing the campaign veterancy table and experience values. They have been updated with new veterancy experience values and now utilize the correct veterancy table. Gaalsien and Khaaneph Production Cruiser Tooltip Bug – Level 2 veterancy for the multiplayer versions of Gaalsien and Khaaneph Production Cruiser was incorrectly giving 5 armor. This is now fixed to properly give the 3 armor stated in the tooltip.
Campaign.Warning possible campaign story spoilers below for those that have not finished the campaign. Mission 03 – Cape Wrath – Campaign Bug – During the final cutscene of mission three it was possible for the player to see two versions of the Carrier Kapisi if they had positioned their carrier at the mouth of the canyon exit before the mission ended. This has been fixed. Mission 04 – Kalash Site – Campaign Bug – A progression blocking bug caused by the creation of an invulnerable unit preventing the player from completing the mission objective of “Destroy all remaining Gaalsien forces”.
This issue has been fixed. Mission 12 – Torin Crater – Campaign Bug – There was a scripting error which was preventing the Siidim forces from properly pursuing and attacking Rachel S’jet and her escort at the start of the mission.
The Siidim forces will now behave as intended. Multiplayer and Skirmish Map Bugs Taiidan Passage Map Bug – A map bug caused by an area of what was supposed to be impassible terrain at the edge of the map was allowing units to path through it. Units pathing in this area could get drawn in and then become permanently stuck. The path-blocking navmeshes on both the two and four player versions of this map have been updated to prevent this issue. The Shallows Map Bug – There was a passage between the terrain that separated the primary resource locations and the artifact extraction zones that looked like it should be pathable visually, but when attempting to send a unit through the passage it was forced to travel around the terrain. This has been fixed to allow small and medium sized units through this passage on both the two and four player versions of this map.
Gaalsien Territories Map Bug – Due to a combination of the dune placement around one of the artifact extraction zones and the isometric camera angle, it was possible for the player to be misled as to the actual perimeter of the artifact extraction zone, leading to mistakes when trying to extract an artifact with a Baserunner. The extraction zones have been moved to slightly flatter ground to help rectify this issue. Balance Changes The overarching goal of these balance changes are twofold: To improve parity between factions, and to improve the viability of several underutilized units. We hope these changes will create viable alternatives to the army compositions and tech choices prevalent in the current metagame. In particular we have made adjustments to the Cruiser class vehicles in the hope that they will play a larger role in the new metagame.
Coalition The Coalition Faction came into this patch as a strong faction with a solid set of core units. They had strong early game aggression potential with Armored Assault Vehicles followed by the Mid and Late game strength of its Railguns, Strike fighters and Carrier. These core strengths often led to Coalition faction play being somewhat narrow, with several units seeing little or no play in most games. The Assault Cruiser, Battle Cruiser, Coalition Bomber and Gunship have all seen significant buffs in the hopes that they will more often find roles within coalition players armies. The Gunship in particular almost never saw competitive play, with the exception of an occasional gimmicky Gunship rush that could occasionally catch an opponent off guard.
Homeworld: Desserts Of Kharak Now Available For Mac Download
The Gunship was unable to fulfill its intended niche due to its inability to deal significant damage to armored units. To rectify this issue we have dropped the Gunship’s attack from 5 damage packets to 4, giving it a 20% improvement to its effectiveness against armor.
We have also made the Gunship significantly cheaper while also increasing its build time, to make it a more appealing unit while preventing it from coming online too early. The ability of the AAV to pressure an opponent’s economies in the early game was easy to execute and hard to stop.
In order to rein in this overwhelming aggression the AAV has seen a nerf to its armor. While this does not completely stop the AAV’s effectiveness for economic harassment, it does enable greater degrees of counterplay and improves the effectiveness of opposing Carriers in defending their resourcing operations. The Coalition Artillery Cruiser’s build time has also been significantly increased so it is more in line with that of the Gaalsien and Khaaneph Siege Cruisers. Patch 1.2 Release Notes - Releasing April 26th, 2016 Bug Fixes - Fixed issues for players connecting to lobbies - Fixed an issue with camera occasionally getting stuck in orbit mode. Fixed some issues with Unit Veterancy not applying correctly on some units - Fixed issues in Firebase Kriil Map relating to line-of-fire blockage not behaving as expected Changes - Enabled fullscreen exclusive (Only works when using DX9.